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Been toying around with distortion lately, I’m still torn between making a full on shader or just having distortion to look like lensing. Most of my time spent has been trial and error with different ways of distorting, from basic inward radial distortion to a more complex particle tracing distortion. I am gonna try and perfect this before moving on I think, because if I can’t get this right then in my opinion I have a long way to go before making a shader.

  • added mass slider, larger masses = more gravity, so more lensing/distortion!

  • made the source draggable, but I don’t know how useful this really is lol (maybe easier to centre, to see einstein rings?)

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