G-Lens Begins!
This is, to say the least, gonna be hard.
I have a rough idea of what I’m gonna do, but really i have never made a shader before or used GLSL.
Luckily I decided not to do this today as I was already tired and decided to make a prototype which rather than solving the lens equation, simply uses a radial distort to… well distort the space around it. I did initially try distort a point mass (yeah my bad) so obviously had to switch it to a bunch of particles densely packed. This actually shows a distort, even if its not accurate to astrophysics (this isn’t the goal for today)
Next steps? think about how i will integrate actual physics into this, and read MORE research papers.
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