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This morning I got root motion finally set up in unity. since that now works I can begin working on a data set for the motion matching. I guess I never really explained how motion matching works in any of my other devlogs so I am going to do that right now:

Motion matching is a animating technique where instead of using classic state machines that go if walking play walking animation they go this is your current position, velocity, trajectory, and a lot more and try to MATCH that MOTION to a large database of motion captured animations.
so what I will be working on next is building that database/dataset of animations and the code to pull the current position, velocity, trajectory out of the animations then store each frame in a dataset for the matching code to search though to find one that matches what the character is currently doing on screen. its sounds kinda easy but trust me unless you are a big math/physics person (which I am not) its quite difficult to figure out how it al l works (plus you also need to know animations and blender which SUCKSSSS!)

Also the video is of root motion NOT WORKING!

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