I thought the nether was gonna work with the same shader files from the overworld but when I went through the portal, I saw a different story. Everything looked dark, dark as if it was nighttime during overworld but with no moon, also realised that the entities had a transparent body. So these 2 issues were fixed along with the nether shader base when I made it. Things that were done are:
- Fixed nether lighting
- Added shadows
- Removed fog codes from composite.fsh
What I have noticed was that I got slight better fps in nether than overworld cuz lots of parts of nether consist of wasteland biome which has less structures and vegetation.
Comments 2
why are shadows cast onto lava
@Connor cuz there is terrain over the lava as u can see
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