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1h 56m 30s logged

Feeling a bit lazy today cuz it’s sunday but I still made some updates, from the last log, I’ve fixed the water opacity issue (the water is now in 1 color across all y-angle) and now I’m mostly debugging and making small changes here and there, like updating the readme, seeing if certain blocks render properly etc.
So far we are mostly done for a good optimized shader but I think there might be some things missing that I haven’t looked after- like today when I was working with the water shader files on overworld but then I remembered that I forgot to add the files for water to the end dimension (excluding nether here cuz water don’t work there yk).Which would have made water appear like normal vanilla ones.
So there might lots of other stuffs im missing out. Once I make every major fix, I’ll upload the shader to modrinth so that you guys can review and give me feedback on it.
Updates done:

  • Fixed water opacity issue across the y axis from the crosshair horizontally.
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