I started making it way before Stardance cuz I was planning to submit it to Lumen but unfortunately Lumen ended (I was working towards getting a GPU) and I was not able to finish my shader by then.
(I spent 10+ hrs of which 3hrs were logged, but not shown here since I logged them before Stardance)
As of now its a very lightweight & basic shader, but honestly I think its sorta visually appealing (at least for those who got no ded. gpu).
I myslef is use my father’s ancient PC from 2013 with no GPU (MC crashed over 20 times while debugging) and Ik the pain of others who runs their game at bare bones low settings, so I hope this project will come in a help for them as I’ll try to make the shader as optimized as possible.
As of now the overworld is sorta complete with these features:
- Fake sun/moon rays
- V. weak Fog
- semi-realistic fresnel water (still in dev.)
- Shadows, Lighting etc.
In my next devlog i’ll update the nether a little more to make it look standout.
And I think my logs are not gonna have good amount of time logged in cuz im using Win7 and Hackatime does not work, so I’ll have to manually edit codespaces and local shader files while testing.
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your doing all of this in win7 why dont you upgrade to win10 is not possible for your computer anyway thats really good remaking a cool game if you had better equipment you could go far
yea upgrading might even make it worse cuz every single hardware in the pc is outdated, there is a lot of struggle but at the same time it feels like a journey to cope up with, ty btw
Ik it sounds dumb but have you considered linux? Im on Windows rn but for my crapy old laptop (half a gig of ram) which couldnt do anything smoothly on windows it really helped. And minecraft is supported on linux too so maybe give it a shot…
I would recommend Lubuntu bc its lightweight but try what you want.
im am acutally emotionally attached to windows lol, but yk what ill just backup my stuffs and might it a try to see if it helps with the performance.
as someone using 4gb ram who also enjoys playing minecraft, i wish you best of luck with this project!
Would you potentially be interested in collaborating? I am making a vulkan voxel renderer (idk if we are supposed to ask stuff like this in the comments lol)
I also worked for many hours with no Hackatime. I have only 1 hour, but i have worked on more than 10 hours…
@DubbsPi that would be nice, but by now im almost done with my project
@Henrique thats true, I think they should introduce hackatime to more applications
Nice, this looks really cool
@Vishy tysm
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