I really felt dumb after spending over 4 hrs trying to fix the last 2 issues, ill tell you why. The issue with grainy effect on the sky can’t be fixed, some of my friends told it kinda looks good like a galaxy with millions of star and there isnt any point of working on it if Im not able to patch it. And here where it gets interesting. The first issue was where I spent most of the time, to then discover that the fix was sitting just on a different directory. I tottaly forgot that I’ve patched mob texture issues before with the help of gbuffer_textured f/v shader files, so I just copied them from overworld and pasted them on world1 file and everything got fixed. I was really dissapointed tbh. So the fixes were:
- Copying gbuffer_textured f/v shader files & gbuffer_terrain_lit f/v shader files to world1
- Copying gbuffer_textured f/v shader files to world-1
So basically we got our shader made but we can’t be just releasing on modrinth like this. We need to test with older version, check various scenarios to see if things break, improve some current elements like water, maybe add reflection etc. Please let me know if you have suggestions…
Comments 2
this looks so cool????
TYSM <3
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