enemy attacks/better particles.
This took some work, but not really…
The enemy can now attack and hurt the player
the codes really just the same as the player attacking the enemies. Theres a hurtbox in the player that gets hit by an area in the enemy that makes them take damage.
The particles took some more difficult work. Godot has CPU and GPU particles, which apparently are different, it just depends on what in your computer renders them. I used GPU particles, because they run better and can collide with things. I whipped up a sprite sheet for the particles in Aseprite, which looked a lot better than the weird purple generic Godot things. The particles only collided with light occluders??, so I added an occlusion layer to the tile map, at some point I hope to create a better system for when they hit the ground, but thats not my priority right now. ![]()
Next STEPS!!!!!
-main thing is that the enemy has a lunge attack that I haven’t implemented yet, so thats next.
-starting on the player sprites, this is a LOT of work, so its gonna take me a lot of time, but no time like the present 
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