Some more enemy development!
-first “enemy” in the game, a pretty basic little thing.
-designed on Aseprite, took some time to set up with hakatime, but turns out I was using a version only used on Mac OS, so no kidding it was giving me trouble
-I created unused animations for a lunge and whip attack animations that I will implement soon (?).
NEXT STEPS :D
:
-stop the player from colliding with the enemy’s hitbox, it’s very annoying, and in the future will we a necessity for having many creatures in the same room
-add the enemy attacks, I’ll probably just use a raycasy to see if the players close enough, and then make it hit, pretty simple…
Also get Aseprite, it’s like 20 bucks but it’s a really good software, also it’s just really good for game making. gasp :D
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