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Fedi41

@Fedi41

Joined June 1st, 2026

  • 27Devlogs
  • 3Projects
  • 0Ships
  • 0Votes
Hi! My name is Fedor, and I am a programming enthusiast.
**github** : https://github.com/fedi41-prog//
**hackatime** : https://hackatime.hackclub.com/@Fedi41
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Tuff game btw

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35m 22s logged

THE TOURNAMENT IS STARTING NOW!

as you can see in the last devlog the tournament said in it is starting
right now!

explanation

this is a speedrunning competition in my 1 level demo game(very early in development) in that game you cant even die yet so go wild

rules

  • the clips must be unedited(unless you add like an edit of lebron and
    then its fine)
  • submissions end when this post reaches 24 hours/2:30 pm utc and will
    be sent directly to me on slack/discord(which you can find in my bio)
  • exploits are allowed!
  • runs can only be in the current build in itch.io
    -runs that are on linux/windows must not use the web version because its super bad

changes this version

press r to restart + finished the end gui + fixed some score calculation
bugs

controls:

  • wasd + space - normal movement ngl
  • ctrl - slide
  • lmb - shoot(with shotgun you get knockback btw)
  • shift - dash
  • 1/2 - switch weapons
  • r - restart

winner

the winner will be the one with highest score by the end of the 24
hours/2:30 pm utc or the first person to reach a perfect score and he
will win being inside the game + in the next devlog

itch.io: https://idotweaks.itch.io/the-way-to-tealjust-kill

now for the general stuff

my discord: swiftfishi3
my slack: loveTheGodotDeveloper
(if there will be any edits i will put them here)

for now take a look at my fastest run(you have to wait a bit and its
mid development)- runs can only be in the current build in itch.io

like and repost so more people see it:D

Tuff game btw

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25m 47s logged

C++ compiler exploding because of one missing semicolon 💀

C++ compiler exploding because of one missing semicolon 💀

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1h 16m 24s logged

Working on settings

Changed some core logic, and started to work on the settings menu!

Working on settings

Changed some core logic, and started to work on the settings menu!

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1h 57m 15s logged

minor changes

  • Input debug
  • Main menu working!
  • new Theme

Next, I will work on the Settings app.
Then you can change and create themes! wow

minor changes

  • Input debug
  • Main menu working!
  • new Theme

Next, I will work on the Settings app.
Then you can change and create themes! wow

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1h 30m 58s logged

Display update!

Many different display features:

  • blend modes
  • overlays
  • new color format
  • better image rendering

And I also added some new themes!

PS the display looks too bright on the photo

Display update!

Many different display features:

  • blend modes
  • overlays
  • new color format
  • better image rendering

And I also added some new themes!

PS the display looks too bright on the photo

Replying to @Fedi41

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3h 45m 29s logged

Hugeee update!!

  • Themes fixed
  • Main menu working
  • new App managment system
  • Theme view screen ready

I hope you like it )

Hugeee update!!

  • Themes fixed
  • Main menu working
  • new App managment system
  • Theme view screen ready

I hope you like it )

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57m 27s logged

The Tailwind theme is working!!! Currently each theme has 3 Tailwind pallets - surface, primary, and secondary.

P.S. - It looks much better irl

The Tailwind theme is working!!! Currently each theme has 3 Tailwind pallets - surface, primary, and secondary.

P.S. - It looks much better irl

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1h 31m 23s logged

coded a buggy tailwind theme generator (some colors are to bright, others to dark 😭😭😭)

coded a buggy tailwind theme generator (some colors are to bright, others to dark 😭😭😭)

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3h 16m 26s logged

The Main screen is ready! And themes are working. (this is just a test theme ik it looks terrible)

The Main screen is ready! And themes are working. (this is just a test theme ik it looks terrible)

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1h 25m 9s logged

Remaking the font System

Today, I was remaking the entire font system.

I created my own FONT class, and used it to load new fonts.

Now The Picolator has nicer fonts )

Remaking the font System

Today, I was remaking the entire font system.

I created my own FONT class, and used it to load new fonts.

Now The Picolator has nicer fonts )

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22m 4s logged

Fixed the Font rendering!
New features ->

  • font scaling -> now you can scale fonts!

Coming up ->

  • rethinking the Font system
  • changing the ugly Waveshare font to something different (:

Fixed the Font rendering!
New features ->

  • font scaling -> now you can scale fonts!

Coming up ->

  • rethinking the Font system
  • changing the ugly Waveshare font to something different (:

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2h 4m 11s logged

Ahhh why did I spent some mucb time on this…. (added a UiDraw class, and redisigned the structure)

Ahhh why did I spent some mucb time on this…. (added a UiDraw class, and redisigned the structure)

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1h 11m 3s logged

Alpha support added! (And other technical changes)

Alpha support added! (And other technical changes)

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1h 42m 49s logged

Building the basic app structure! And a quick display demo.
Created a TestApp for different tests )

Building the basic app structure! And a quick display demo.
Created a TestApp for different tests )

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1h 9m 33s logged

Created a Display class for rendering and drawing. (just a wrapper for a C library).
Next I am going to work on the UI logic.

Created a Display class for rendering and drawing. (just a wrapper for a C library).
Next I am going to work on the UI logic.

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1h 8m 11s logged

Finally got it running on cpp! (Yes i gave up on learning c)

Finally got it running on cpp! (Yes i gave up on learning c)

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52m 11s logged

So I somehow got the display test working… I already hate C

So I somehow got the display test working… I already hate C

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